Continuing my random buildings. I will give you a temporary break into environments after this link.
There was a massive list of assets to build for this game.
Sadly it doomed to never release.
Most of this buildings were built with 512 x 512 base maps.
256 or 512 normals 128 specs and shared 512 dirt or detail maps as we called them.
256 or 512 normals 128 specs and shared 512 dirt or detail maps as we called them.
Although the project was canceled, i think most artists on the project would agree that it was a fun topic to work on. It had alot of potential that was never realized.
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