Continuing my random buildings. I will give you a temporary break into environments after this link.
There was a massive list of assets to build for this game.
Sadly it doomed to never release.
Most of this buildings were built with 512 x 512 base maps. 256 or 512 normals 128 specs and shared 512 dirt or detail maps as we called them.
Although the project was canceled, i think most artists on the project would agree that it was a fun topic to work on. It had alot of potential that was never realized.
This building i modeled after a building i took a picture of while i was in costa rica last year.
There was some amazing reference down there.
I would have had more if i hadn't accidently hit delete all on my memory card midway through my trip..Lesson learned..when you run out of memory, just buy a new card.
I have two or three projects going on most of the time,
and although some of them are intertwined. I decided that i would spin my personal artwork off into it's own blog.
I'm getting close to prop completion for this project, and i feel like i've learned alot during the process. I can't wait to begin something new. My mind is already swirling with some new ideas.