Wednesday, August 18, 2010

Wednesday, May 26, 2010

raw test blah

just testing out some slow mo.

raw test footage from bryan johnson on Vimeo.

Thursday, March 25, 2010

More texture


Moving slow, but steady.

Tuesday, March 23, 2010

ideas ideas




Starting to just block in some colors and get my uv's set..
This project is quickly getting out of hand.I did a quick draw over.
I'm thinking of doing some kind of mechanical future hand
that's attacking a super hero..protecting some kind of device in the building.

anyway,
adding ambition to an already ambitious project.

Tuesday, March 16, 2010

messing around with zbrush




starting to get in some rock rubble.
I got lots to learn..

Saturday, March 13, 2010

testing out depth of field t2i






just learning to shoot, getting a handle on my settings.

Wednesday, March 10, 2010

continued model from the past.



after a long break on personal 3d projects, i'm back to the lab.

Tuesday, December 1, 2009

bmx riding break

bmx riding from bryan johnson on Vimeo.



hanging with some friends riding up la..mostly filming.

Monday, July 13, 2009

really broken video test

projectsanford from bryan johnson on Vimeo.



I was attempting to go 24 fps..for some reason i just ended up with hurky jerky mess.
Reworking over this week.

Thursday, March 12, 2009

personal project



low poly max, hand panted texture fun.

Wednesday, January 14, 2009

belgrade continued.



I got another night between teaching, to work on stuff for a couple of hours.
Alot of fun, but still a long way to go..

Friday, January 9, 2009

Belgrade Building.


part of my quest to learn some new tools including mental ray.
I wanted to do something a little more focused, with less props and
so my journey begins on a new still. Pretty early still, but i'm excited.

Wire of random jungle


Random Modelage.




Tuesday, October 28, 2008

more Rzone 2004

Experiments with reflections.
A series of in pre-render cinematics were planned for the game.
A did a ton of tests trying to get different surfaces to look reflective.

Maya software render.

Monday, October 27, 2008

Muddy brown



Revolution-xbox 360


Rev Apt's



Simple boring apt buildings.

La Blaccha!!



This building recieved a bunch of laughs for it's rediculous name.

Sunday, October 26, 2008

What's next?!

I've been teaching for the last year or so.
It's given me a good oppourtunity to brush up some skills that i don't use at work.

I'm going to take a few weeks off of personal projects,
and begin something new. I just need to find some new inspiration.
So the question begins....

What's next?!


Last building i promise


Looking at that old school stuff was really ruff,
so i needed to play it in between some current gen to make myself feel a little better about it.

Revolution-Xbox360

Rzone 2004


We did a series of quick pre-render stills for the football game.

Apparently we had this crazy plan of having the players fly into each city in a cinematic everytime you picked a stadium!
It seemed kind of crazy, but this were really fun to work on,
like little miniature models.

Kickin it old school



Syphon Filter - Omega strain.

This was a great project to work on.
Like every project it had it's quirks,
but I feel like i learned a bunch and met some really talented ppl.

I don't think it turned out how everyone had hoped,
but still it was a decent game.

Commercial district _Revolution


In game capture.
Never released- Xbox 360.

Viva Revolution!!



Slums- this is kind of a housing project area..basketball courts,

apt buildings etc.